no-redeclare
Disallow variable redeclaration.
The code problem checked by this ESLint rule is automatically checked by the TypeScript compiler. Thus, it is not recommended to turn on this rule in new TypeScript projects. You only need to enable this rule if you prefer the ESLint error messages over the TypeScript compiler error messages.
This rule extends the base eslint/no-redeclare
rule.
It adds support for TypeScript function overloads, and declaration merging.
How to Use
module.exports = {
"rules": {
// Note: you must disable the base rule as it can report incorrect errors
"no-redeclare": "off",
"@typescript-eslint/no-redeclare": "error"
}
};
Try this rule in the playground ↗
Options
See eslint/no-redeclare
options.
This rule adds the following options:
interface Options extends BaseNoRedeclareOptions {
ignoreDeclarationMerge?: boolean;
}
const defaultOptions: Options = {
...baseNoRedeclareDefaultOptions,
ignoreDeclarationMerge: true,
};
ignoreDeclarationMerge
When set to true
, the rule will ignore declaration merges between the following sets:
- interface + interface
- namespace + namespace
- class + interface
- class + namespace
- class + interface + namespace
- function + namespace
- enum + namespace
Examples of correct code with { ignoreDeclarationMerge: true }
:
interface A {
prop1: 1;
}
interface A {
prop2: 2;
}
namespace Foo {
export const a = 1;
}
namespace Foo {
export const b = 2;
}
class Bar {}
namespace Bar {}
function Baz() {}
namespace Baz {}
Open in PlaygroundNote: Even with this option set to true, this rule will report if you name a type and a variable the same name. This is intentional. Declaring a variable and a type and a variable the same is usually an accident, and it can lead to hard-to-understand code. If you have a rare case where you're intentionally naming a type the same name as a variable, use a disable comment. For example:
type something = string;
// eslint-disable-next-line @typescript-eslint/no-redeclare -- intentionally naming the variable the same as the type
const something = 2;
Open in Playground